New Video Game Genre with VR in the next 5-25 Years
Author(s): Scott Douglas Jacobsen
Publication (Outlet/Website): TrendBT
Publication Date (yyyy/mm/dd): 2018/07/11
According to Venture Beat, there has been some reportage on the potential future for the VR environment and technologies.
The London Heist is a game for the PlayStation VR founded in 2016. Now, there is work beginning on the shooter game called Blood & Truth. The lead designer of the newer game has been pointing to the expected or extrapolated developments for the next 5-25 years with the video genre emerging.
A video game genre focused on the VR experience and built for the VR simulations and technologies that are ergonomic for human use.
The article stated, “Speaking at the Develop: Brighton conference (via MCV), Michael Hampden offered predictions for the next 5, 10, and 25 years, saying that VR will soon become more compelling — and then ubiquitous.”
Within and over the years of 2018-2023, we will find an entirely new set of video gaming possibilities becoming more and more mainstream and then entirely mainstream alongside other video game developments.
“Many VR titles today are ports of non-VR titles, but Hampden suggests that new games should be designed from the ground up for VR. He advised developers to start by understanding why they selected VR as a medium and then differentiate their experiences using VR “presence,” surround audio, distinctive input methods, and head tracking,” the article described.
An important step in this development is the consistent and customizable per user VR interface; something individuated for each and every video gamer. Especially important for the motion-sensitive video gamers or “users,” the VR options will work to improve the experiences for even those video gamers to be able to enjoy this new genre. No motion sickness or reactions like this.
These will begin to overlap with the medical sectors as well, think robotic surgery or VR surgery. I could imagine surgeons practicing with the surgeries common to their experience with the VR environments and apps built for medical communities.
“Hampden expects that a consistent design language will be established for VR, and that developers will learn how to use customization — including controller and movement options — to reduce motion sickness and improve experiences for sensitive players,” the article stated, “As a result, the next five years will see VR gain true killer apps, and become more popular in both the mobile and medical sectors. By the 10-year mark, Hampden expects that haptic feedback will be part of the VR experience — and ‘a game changer’ as users will be able to feel objects down to the texture level. This will make VR experiences more immersive, and enable further ‘new genres of VR games to emerge.’”
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In-Sight Publishing by Scott Douglas Jacobsen is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Based on a work at www.in-sightpublishing.com.
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