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New Video Game Genre with VR in the next 5-25 Years

2022-03-28

Author(s): Scott Douglas Jacobsen

Publication (Outlet/Website): TrendBT

Publication Date (yyyy/mm/dd): 2018/07/11

According to Venture Beat, there has been some reportage on the potential future for the  VR environment and technologies. 

The London Heist is a game for the PlayStation VR founded in 2016. Now, there is work  beginning on the shooter game called Blood & Truth. The lead designer of the newer  game has been pointing to the expected or extrapolated developments for the next 5-25  years with the video genre emerging. 

A video game genre focused on the VR experience and built for the VR simulations and  technologies that are ergonomic for human use. 

The article stated, “Speaking at the Develop: Brighton conference (via MCV), Michael  Hampden offered predictions for the next 5, 10, and 25 years, saying that VR will soon  become more compelling — and then ubiquitous.” 

Within and over the years of 2018-2023, we will find an entirely new set of video gaming  possibilities becoming more and more mainstream and then entirely mainstream  alongside other video game developments. 

“Many VR titles today are ports of non-VR titles, but Hampden suggests that new games  should be designed from the ground up for VR. He advised developers to start by  understanding why they selected VR as a medium and then differentiate their experiences  using VR “presence,” surround audio, distinctive input methods, and head tracking,” the  article described. 

An important step in this development is the consistent and customizable per user VR  interface; something individuated for each and every video gamer. Especially important  for the motion-sensitive video gamers or “users,” the VR options will work to improve  the experiences for even those video gamers to be able to enjoy this new genre. No  motion sickness or reactions like this. 

These will begin to overlap with the medical sectors as well, think robotic surgery or VR  surgery. I could imagine surgeons practicing with the surgeries common to their  experience with the VR environments and apps built for medical communities. 

“Hampden expects that a consistent design language will be established for VR, and that  developers will learn how to use customization — including controller and movement  options — to reduce motion sickness and improve experiences for sensitive players,” the  article stated, “As a result, the next five years will see VR gain true killer apps, and  become more popular in both the mobile and medical sectors. By the 10-year mark,  Hampden expects that haptic feedback will be part of the VR experience — and ‘a game  changer’ as users will be able to feel objects down to the texture level. This will make VR  experiences more immersive, and enable further ‘new genres of VR games to emerge.’”

License

In-Sight Publishing by Scott Douglas Jacobsen is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Based on a work at www.in-sightpublishing.com.

Copyright

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